Boids are artificial life forms following three simple rules:
• Alignment - Match direction with neighbors
    • Cohesion - Stay close to the group
    • Separation - Avoid collisions
"Boid" is short for "bird-oid object." The simulation was developed by Craig W. Reynolds in 1986.
A predator hunts the swarm, forcing evolution. Boids that survive reproduce, passing on genetic traits like speed and evasion abilities. Successful boids automatically reproduce every ~15 seconds.
Key Features:
    • Real-time evolution across generations
    • Self-attention mechanism for global awareness
    • Interactive predator control (arrow keys)
    • Emergent survival strategies
Watch as simple rules create complex, lifelike behaviors!
      🖱 drag = orbit · wheel = zoom
      Press F to cycle follow‑cam
      Press R to reset camera
      Click boid to set as target
      Arrow keys = control predator
      Shift = boost speed
    
      Drag = orbit camera
      Pinch = zoom camera
      Swipe left/right = cycle follow‑cam
      Double tap = reset camera
      Tap boid to set as target
      Swipe up/down = toggle modes