BOIDS: 0
FPS: 0
COHESION: 0%
SURVIVAL: 0s
GENERATION: 1
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Swarm Intelligence Simulation

Boids are artificial life forms following three simple rules:

Alignment - Match direction with neighbors
Cohesion - Stay close to the group
Separation - Avoid collisions

"Boid" is short for "bird-oid object." The simulation was developed by Craig W. Reynolds in 1986.

A predator hunts the swarm, forcing evolution. Boids that survive reproduce, passing on genetic traits like speed and evasion abilities. Successful boids automatically reproduce every ~15 seconds.

Key Features:
• Real-time evolution across generations
• Self-attention mechanism for global awareness
• Interactive predator control (arrow keys)
• Emergent survival strategies

Watch as simple rules create complex, lifelike behaviors!

NEURAL SWARM CONTROL

TUNE PARAMS

🖱 drag = orbit · wheel = zoom
Press F to cycle follow‑cam
Press R to reset camera
Click boid to set as target
Arrow keys = control predator
Shift = boost speed

made by dejavucoder