Boids are artificial life forms following three simple rules:
• Alignment - Match direction with neighbors
• Cohesion - Stay close to the group
• Separation - Avoid collisions
"Boid" is short for "bird-oid object." The simulation was developed by Craig W. Reynolds in 1986.
A predator hunts the swarm, forcing evolution. Boids that survive reproduce, passing on genetic traits like speed and evasion abilities. Successful boids automatically reproduce every ~15 seconds.
Key Features:
• Real-time evolution across generations
• Self-attention mechanism for global awareness
• Interactive predator control (arrow keys)
• Emergent survival strategies
Watch as simple rules create complex, lifelike behaviors!
🖱 drag = orbit · wheel = zoom
Press F to cycle follow‑cam
Press R to reset camera
Click boid to set as target
Arrow keys = control predator
Shift = boost speed